Guess I'm going to try my best at this. As hand painted isn't my forte, at all, I'll be working my ass off on that aspect :D I'm not very good with drawing/concepting, I started to work on the turret piece already, still planning the inhibitor and the creep den.…
Sorry for the holdup! About a week later than I intended but finally here is some new stuff from me... the first batch of MK2 characters finished. Will post a group shot and turnarounds as soon as I can get these guys posed. And by popular demand, here's kind of a step-by-step walkthrough of my texturing process... I'm not…
Thanks, glad you like it MM! :poly121: It's a custom one I made based off the basic material, which has an extra layers of spec to it added into the second layer, and also has some subtle noise applied. I've got a sample video of some of the detail process here. Hope to move onto some full color renders a bit later.…
So I made a cheap-isch bloom effect today for my game. I wanted the lasers to have more of a glowy feel to get them looking more powerful, I also didn't want it made with particles or planes in front of the lasers since I don't want the problem of overdraw or clipping. So I made a script that detects lasers and when they…
I've tried a new color combination , at first strong saturated colors seemed the most realistic choice :yellow as most ref pics. or red : see google search for 'Kirovets 700' .. My refs are the later 701-702 models , but for the color i initially wanted to use a strong red.. But looking at examples of very nice game models…
I dunno about that, sometimes people insist on doing stupid shit because that's just how they do it.. Like painting details into a sculpt/painting too soon, not using enough layers or using too many, using the eraser instead of layer masks (or worse, not using either) then realizing they have to do a ton of extra work…
Apologies to the mods if this is too text or image heavy! 1. Model your character. For this exercise I found some excellent 'turnaround' images, so I recommend you Google image search your character + turnaround. When you're modeling you'll have to model in the partitions for the toon shader colors. For example, Superman's…
That's kind of you to say, thank you. Well, right off I've got to say I'm not yet a professional and there are many talented people on this forum who are better qualified to help you than I am. But with that said - I did write about my last environment project at length, and I specifically wrote it with beginners in mind,…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
+ Created a map for glass and metal reflections. Since the building is facing total black void, the glass was not reflecting anything previously. The metal was a bit too dark as well. This map in front of the building doesn't need to be visible in the render, only in the reflections (leaving it on for demonstration…