So, I've been stuck on this model for a while now. It's from a class, but I just feel like I'm not making any progress so I'm looking for help. The class had the goal of taking a famous video game character and recreating them for the "next gen" era. I chose Samus, but wanted to give it sort of a Victorian steampunk twist.…
@Xyniph, Thanks! I want to try to use each contest as a reason to work on skills I'm lacking. My next project will be an armor heavy character. I suck at armor, but I love looking at beautifully sculpted armor. I need to learn how to make it. I don't play LoL, but as far as I can tell, Fizz would be my guy ;) @…
I'm texturing an armor and I'm having some issues, I'm currently trying to figure out the best workflow of how to do this quickly. Some say you should use the gloss map as a spec and then the specular map serves as the color of the specular light. I found this didn't work very well. Currently I'm using an albedo map for…
Well I did have a sculpt for the anatomy underneath, and I thought it was fine. Instead of doing the smart thing and duplicating it or saving the file under a different name I used it for creating the under armor with panel loops so it now looks goofy. I think something that is causing me problems is the person whose face…
Hey guys, thanks for the comments. Much appreciated. Way to make a new guy feel welcome :) Got some good crits here, and things I can fix, so that's awesome. About his armor, the idea is that he would wear pretty simple clothes. Like his people are more passive, but they're getting invaded. So every time he wins in battle…
I'm starting the test right now :3 working at arenanet would be a dream come true for me XD However, I have a question about the test description, you said in your post :"7500 triangles for the entire model (dont worry about double-sided)" and "Although this is primarily a test on armor, we expect the body to be made as…
link to newest version: http://p3d.in/0Bdl2 Making the clothing is turning out to be frustrating. Maybe it would be just best to remodel the body model to include clothing. Although i'm really liking the idea of leaving him completely customizable. alternatively i might model the clothing on his skin, and then extract the…
Hi Brian, Thank you so much for your opinion & Help. I can now see where I can improve my Character and Anatomy thank you! The Female Anatomy body is 2 Million Poly, I sub-divided the Armor to give it a smooth edge while still keeping it hard surface the Leg armor bits are around 1 Million for each piece which is…
dev_md and nice big shapes also sells it on small stature heroes, keep in mind the sillouette of characters you're working on. Another tip: design armor that would fit the character type. e.g. Riki wouldn't use heavy armor since he is quick and agile but Chaos Knight would. So lighter armor would be most suitable for him.…