Hi, I wanted to inform you that we are entering this contest with Mr_Mout (in concept) and I (Tobeefle) (in 3D). We have chosen the sailing/seascape theme. The Story : In a place of nowhere, somewhere lost in the oceans, a sailor was washed up onto a rocky place after surviving a shipwreck. Since then, he has tried to save…
Yeah workflow/input can change on different implementations of PBR. PBR is a fuzzy word for saying the rendering using more correct algorithms to closely match the physical world. And in some cases building functionality into those algorithms that doesn't allow for unrealistic materials. For example it's now common to have…
So I remembered how I thought of doing the block blending the first time and fixed up the framebuffer shader to be less pixelated. Turns out I've been re-inventing my way toward the ever so standard bilinear filtering algorithm... One the one hand, its nice to know that I CAN re-invent wheels.. on the other its a bit of a…
Robeomega, it's not a bad question at all. It really depends on the studio. Some studios have a very diverse pipeline. Others, not so much (and don't bother asking to use what you like). Usually there is at least one monolithic application used to push assets to engine -usually Maya or Max - and artists on the team are…
Super cool tool . Although I mostly interested in natural subjects like soil+rocks. Your ability to manually re-compose the rocks for less repetitive look is so much a relief over Substance Designer. Allegorithmic does have same option years ago in their old MapZone but killed it. A few things I would need form such tool :…
Allegorithmic has excellent beginner friendly tutorials. Here is one to get started with. https://www.youtube.com/watch?v=d819Y_-mLKo I also agree with @pior about learning what the maps actually are by building them in photoshop. I learned Substance first, which wasn't terribly hard, but I just recently started learning…
I think I understand the confusion, currently capone your folders are setup outside of the normal Substance Painter folder structure. If you want your subfolders ie. Concrete, ceramic, fabric they need to be within the relevant folder within painters file structure. So putting Concrete outside of materials will not result…
I'm creating dynamic textures for planets. This is working pretty good, however there is one problem. As everybody who already textured a sphere knows: With a normal rectangular texture the sphere shows a large distortion at the poles. In a manual process, the texture could be fixed in photoshop, but this is not possible…
I don't know the answer but this info might help. Catmull-Clark is one type of subdivision surface algorithm. ( http://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface ) From the error message you posted it sounds like mudbox is trying to do the reverse of this algorithm to calculate the lowest mesh before…
I just updated the script to Version 0.2. It's now an actual Command-Plugin that supports Undo. This also means that Maya now treats it more like a MEL Command, and it should mainly be used in this way, altho its still possible to invoke it through Python, just slightly differently. Other additions are a proper readme.txt,…