(in 3D).
We have chosen the sailing/seascape theme.
In a place of nowhere, somewhere lost in the oceans, a sailor was washed up onto a rocky place after surviving a shipwreck.
Since then, he has tried to save and prevent other shipwrecks. Unfortunately, many
sailors did not see his makeshift lighthouse, and got stranded again
and again.
After a long time, a community was formed from what the sea rejected and
from the rest of their boats. Their city is like a patchwork,
piece of boats, wood, ship sails ,etc. Our first survivor is their
leader, a sort of king of survivors, a king of seascape.
For this contest, we will use :
- Concept / Drawing :
- Photoshop for the concept
- Modeling :
- 3ds max to pre-modeling and UVs
- Zbrush for HighPoly modeling
- Materials/texturing :
- Allegorithmic suite :
¤ Substance Designer to prepare/create PBR materials
¤ Substance Painter to paint materials on meshes
- Shadering :
- Shaderforge to Build Shaders
- VFX/Particles:
- Popcorn Fx, to add particles and vfx effects
- Engine :
- Unreal Engine for integration and final render
Replies
Can't wait to see more!
Here's the first references for the throne room.
Concepts will come in few days.
Scale :
And a first mood sketch :
Next step is the throne. Concept coming soon
And a bigger view :
A sketch of the throne :
The final result will probably be more colorfull but it's time to stop 2D concept-art and go full 3D !