Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.
Looking for a Sr. 3D Modeler for a locally-based Los Angeles video games studio. Must have at least 3-5 yrs video games experience. Interested candidates please send your resume in word format to nicole@damconsultants.com SENIOR 3D MODELER Location: Los Angeles, CA Position Type: Staff Position Job Summary The senior 3D…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Position Information Title - Terrain Modeler Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 30 hours per week is required Compensation - competitive, depending on experience Software Required - 3D Studio…
I'm attempting to create my first model for TF2 that will replace the bat, but upon compiling my files, both the Scout's hands and the model itself are invisible in-game. I've used the SourceSDK model viewer to load my model up and this is the preview... This is my .vmt: "VertexLitGeneric"{ "$baseTexture"…
I was wondering.. why isn't there any model viewer for the iPhone / iPod Touch?. I know it's not the best screen to view models, because it's very small, but it's portable, you have internet access and can move the models around, rotate and zoom-in/out very easily. I know there's an OBJ model exporter but it works a bit…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Modelers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to life in…
Hey guys! Right now I'm learning 3ds max from the ground up and to learn stuff better I always kinda pretend I was creating tutorials :D That forces me to think about things in a complete manner and to put those into context. Anyway, I was thinking about what different modeling techniques exist and that I was always kinda…
Hello, I would like to know if a high poly model is necessary when creating a realistic game asset, especially in the game industry. I ask this because high poly modeling can be very time consuming and I haven't had much success with normal map baking thus far for complex models where xnormal doesn't get small details like…