We can create anything that our imagination can come up with, there is no limit! Hello everyone and thank you for being interested in helping me. B) Feedback is crucial and I am very grateful for every thought and comment on how I can improve my work. I learn CGI intensively since 1 1/2 year, beside this I study Software…
Its not really a trick they are pixelated because of their small format for the most part. It isn't pixel art they are just transparent images placed on a sprite sheet from what I can tell. Here is a method to do it in blender as well as some example images of what can be done.…
Hi Zodd It would be nice to see your new texture maps. From what I can see your maps are using flat colours and havn't enough variation. You need to add some noise to them. Find an image of noise for the material you are creating and layer this over your texture. Below is an example from a quick google image search of what…
If we're going total deaths by 20th century and later weaponry vs total deaths by 20th century and later vehicles, then yeah. Weapons win. Its what they're for. If you want Americans killed by each cars win. FBI crime statistics 1998-2007 http://www.fbi.gov/ucr/cius2007/data/table_01.html Motor Vehicle fatalities…
[ QUOTE ] i love gore in games, but i would never presume to tell someone what to do in a game they are making. especialy a company with the track record that id has. theres starving whales in india being clubbed to death in cages to have fur coats made out of them. but your petition worthy cause is telling another game…
I'm took a six week hiatus from my house to design and build a bedframe. I wanted something arts and crafts that would fit in my 1950s farmhouse, so nothing too fancy but also I did not want to make boring. I had some extra pieces of large pine I wanted to use as the feet and main support beams, and started with them as is…
(EDIT: WAIT I FOUND THE ORIGINAL FILE - 2018 Bagel) Some Dishonored fanart... sorta. First task for school this year was to create a coin, just to get back into the swing of making assets. I might have gotten a tad side tracked and put together a little scene in Unity. The coins are 64 tris each, with 512x512…
Week Thirteen Day 1- I made some changes to my brick wall textures. Instead of exporting a channel-packed map, I export every map independently using Parallax Occlusion Mapping and World Aligned Texture nodes in Unreal. I followed two tutorials on using or setting up height maps and World Aligned Texture in Unreal. Bump…
Hey guys, @Reverenddevil, Thanks for the comment! Im not really sure what that could be, to be honest :S If you take a screenie of it i would be happy to see if i can notice anything different. I put a Gaussian Blur on the Alpha before importing it but you can do this non-destructively in Zbrush by opening the Alpha pallet…