If you have multiple meshes intersecting, then yes i'd suggest importing separate pieces and baking them individually and combining the maps afterwards. You'll usually get a much cleaner bake that way, but it does take a little longer. Or you can explode the mesh. Personally, I make several pieces and center them out to…
If you like The Name of the Rose, I'd recommend Foucault's Pendulum as well, also by Umberto Eco. http://www.amazon.com/gp/product/0345368754/002-0270041-6460878?v=glance&n=283155 I found it a little more accessible than 'Rose' and enjoyed it more than DaVinci Code. Haven't seen the movie yet but probably will later this…
[ QUOTE ] Gamedevhosting.com is run by yours truely. [/ QUOTE ] Wow, I like that control panel. After reading your TOS and AUP, you've sold me. No more $120/yr for a measly 100MB and a shitty cp. Sounds like you might have had some malicious subscribers in the past, or maybe you had a great learning experience at DOD...
Maybe at the very least you could come up with one big project. It would have areas you want to improve in . Then spend an hour a day on it. If it's a massivly detailed character that's going to take 120 hours to finish, well hey you can pop out 2-4 great personal projects a year that's better then a lot of people .
Hi guys! Here are some of my new models. The first model was inspired by Natalie Portman and her great movie Black Swan. It has 16 000 polys. Second one is a model of Daniel Craig and his role in Cowboy and Alien movie. And the last one is just a horse Hope you will like it. If you got any comments or critique don't…
as the title said i have win xp 64 bit , everything runs fast etc except mudbox 1 wich clogs at 200 000 polys and gets impossible to work on , has anyone have trouble with mud1 in 64 bits ? i also tried changing graphic card drivers etc but so far no good , its really frustrating :(t thanks in advance !
Hello everyone, I'm starting a new project to bring in Unreal. I'm new in the 3D world and still don't know how low I can go with my triangles. I try different style for the same house to see what it give at the end. This one is the result I prefert, but is it too low or too high for a game. I have 6 000 tris in it. C&C…
WoW you did this in 7 days 0.0 Nice, looks good i like the face alot. But i have to agree with mat about the hands and feet. A animation would be cool. Like him smashing through a building XD
I am cloning bolts out and the clone base number is coming out 002. I would like to change it to come out as 02. Is there a way to change this in max and not go into the INI file? also trying to get around the extra step of going through the rename tool.
Hi! My name is Max, I'm character artist I'm looking for a freelance job. I work quickly and efficiently Some of my works is here: http://www.behance.net/MaxShustov My contacts: ISQ: 406-589-029 Имейл: nitkawork@ukr.net shustoff@chb.net.ua Skype: max_shustoff