Voting for both Fighters and Stages begins Friday, May 13th 2011! Voting for Fighters and Stages for the Brawl Contest will begin on Friday, May 13th 2011 and will end on Tuesday, May 17th at 9AM PST. Voting for this contest is only open to Polycount Community members. Voting results are hidden from public view. The votes…
Hey guys ive got a problem and im sorry if this isnt the right board to post it on but not sure where else i can get help every time i try to batch bake a AO pass on my objects maya just gives me an error message dont have a clue what to do mental ray for Maya 2015 mental ray: version 3.12.1.16, May 6 2014, revision 219245…
Hi, I am making a structure for a modeling class. It is due next Thursday. For the assignment, I chose a Motorini Dealer in Savannah, Ga. I need to make a full model of the entire building while adding the surrounding area is optional. Textures may 1024 X 1024 maximum, and I can only use up to 16 separate texture files.…
Game Producer/Project Manager. - Technical and Production Background- CAREER OBJECTIVE Seeking to build a career in Produce and manage Games with a reputed organization where I can synergize my skills with the organizational requirements and translate potential into superlative performance. " 5+ Years in experience with 3D…
I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…
Wow..where do they get off, I mean..doesn't Zynga already have legal issues of the same variety? http://www.joystiq.com/2011/07/18/lawsuit-filed-against-zynga-over-farmville-source-code/ http://www.joystiq.com/2010/08/26/digital-chocolate-suing-zynga-over-mafia-wars-trademark/…
1) Check out the polycount wiki. Loads of information and additional resources to get you up to speed on topology best practices. 2) There is almost an infinite number of ways to accomplish that, but what would be easier than reading a wordy explanation here is to just find several different modeling 101 tutorials -- I…
Ok so I gave it another test after installing some updates for Max 2012, don't think they changed anything. I'd presuming 2012 already has the Qualified normals in there even without a service pack, as it came after 2011. i mean, I'd hope Autodesk didn't leave it out... so 2012 acts weird with the INI setting and 3PS…
Just thinking out loud here, haven't really got a chance to test this theory. But what if the color texture already has a pretty dark/near black texture? Then multiplying the AO into the diffuse won't amplify the dark effect that much. In that case you ought to benefit more from multiplying a separate AO map into the…
Can't find it. Pick each object in the scene in turn (use the scene info box, this is much easier). The last object you pick is the target object. Always make sure the target object is set to Smooth shaded, or you will get hard edges on the normal map for each polygon. Experiment with the Ray distance and the samples. I…