If you are going to do a big scene you have to have some way over layering details on. First you need to know if your engine supports Decals or Multiple UVs. If it doesn't support either you could try creating an extra set of polygons above the ground to add in those details but you could get flickering issues if you do…
6 months would be possible if I were just doing 3d and I were to lock myself in a tiny room.. or not working at a job at all... The bulk of the project is for myself, but of the elements that I would be doing for it in 3d would be for my education in learning modular environment design, a little bit of level design ish,…
I would recommend the Noctua NH-U12P CPU-cooler. You get a full package with a really efficient and silent fan, a good paste and even a screwdriver. It has gotten excellent reviews everywhere and I thought it was pretty easy to install and it keeps my q6600 way cooler than it needs to be really. Antec Performance P182…
I'm not sure I totally agree with everything said here, especially not about renting cops cause that sounds outrageous. Haha. The difference between code and graphics is that even if you have to change code you can usually keep a lot of the code you did and just change the parts that are wrong. For graphics it may be…
You are going to have a lot more than just this one thing in your game. For enviro art you are usually grouping props by material sets. So everything that is metal might go together, everything that is concrete might go together, etc. In my own work, usually the deciding factor is shader based. What I mean is, certain…
So.. I have build a simple scene to test lighting.. and after a few days I can say I still don't understand it. I have read a saw dozens of articles and videos about lighting but not a single one answered all my questions. (fully static lighting) So first I create directional light with some bounces. Then I add atmospheric…
Thank you very much everyone for the comments! :) Here's an update since I changed a few things since last time. Here are two assets with unique textures I did for the environment: I'm not too happy with the statue, I think I can improve the diffuse to get more detail on the face because it looks too flat right now. I also…
Thank you very much for your kind words! I agree the tire is not the best but after ALOT of testing i did not like the "baked" results so i stuck with that simpler motorbike tire. The one that you posted does seem alot better from all i tried though. I also agree with all the rest you said, like making a rubber material…
Thank you so very Much Snader! Fell in love with your feedback, it was really kind off you to offer your help on this. And regarding the repetition issue. I will approach the game with the loop and story system. So each time you die WILL be different than the previous life, so every time something happens it will be…
Thanks everyone, here are a couple more breakdowns. These are some early concepts of "The Grove" which is the starting city for the Sylvari plant creatures. These were done by Matt Barrett. Here is a quick test level with some of the first buildings. It was a challenge to create an organic set of buildings but still…