Currently I made a MXP/SWFPanel and now that it is done, I want to protect the JSFL data by embedding the JFSL data in a hidden text box within the SWF. The code in the JSFL is like this: function FunctionName(param){var code: "this and that";} Then in the AS3 I do this: MMExecute('fl.runScript('" + JSFLToString +…
Add an Unwrap UVW modifier. Open the Edit UV window. Go into Polygon mode. Select menu, select overlapping faces. Collapse the modifier stack. Enter Polygon subobject mode. Delete.
Use uniform color node , right click , expose param , check in output . Connect the node to output. In output node "integration attributes" set color space sRGB . For other channels keep it default .
Well the engine is the spring engine. That engine is a fairly simple, no bells and whistles sort of engine as far as visuals it is more or less back in 2005. Myself and several others have been trying for years to improve visuals and with the help of the engine devs(shaders are a big one) we have seen great improvements…
Well if you end up choosing UDK, you might as well use Unreal Engine 4, which is simply called UE4 and has a lot more visual power over UDK/UE3. Making the jump from UDK to UE4 shouldn't be too difficult since they have a lot of similarities in systems. As others have said, visually out of the box UE4 has a lot of nice…
Alright guys, It's been a while since I've done anything to the concept of Polycount Hub. But I'd like to state that I've been looking into it and discussing with other web developers what would be the best way to pull this off. Looking into it, I've been focusing primarily on wordpress as the fundamental basis to the…
you can only load a single texture at a time, unless you do multitexturing (multiple textures layered on top of each other) so to be more precise one texture a "texture unit" normally your card can access like 4-16 textures at the same time, but not like per object, cause when you render a model that consists of multiple…
Australias Battle Of Beersheeba - 3D Animation Recreation for The Australian Armies "The Cove" Learn more at : https://www.canopycreative.design/portfolio-collections/my-portfolio/anzac-history-battle-of-beersheeba
Con #3 is my concern too :P Haven't tried it myself yet. I think you could find a way to bake floaters, but it might require custom baking code/tools. This could be a big thing for content generation, I feel. You can just freely "paint" detail into the map. It also opens a lot of doors on the code end for dynamic effects;…
Topogun is cheap. And it's probably not wise admitting you stole software online. But all in all. Unless you are applying to a 2-3 person operated studio, I do not think I have ever seen a job posting for an engineer that had a plus that you can do art. Or an art posting that had a plus if you could code. It is probably in…