Neat progress mate, I bet you're learning a ton just from tackling a full anatomy sculpt and that's always exciting! Incoming wall of text. ;) I think you're dealing with perhaps one major issue at the moment, but it's something that is resulting (and will continue to cause you) some additional problems. Right from the…
Updatez! Evening all! So I havent had a great deal of time for personal work recently, I did the talk at the Bournemouth BFX festival a week or so ago and work has been my priority. Every few hours I can steal here and there I have been doing alittle work on the Diner Diorama. The actual structure is based on an actual…
I require an animator to animate and model a series of 7 characters, 3 cars, and structures for an animation series of ten episodes. I have screen plays can send character descriptions, I also have a contract ready to be signed. All work is to be done in 3-D and be high poly. The animater will rig the characters and props…
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Hello, I am currently looking for work (part time or full) as a level/game designer. I have experience working with UDK, Unity. I have worked on 2D a sidescrolling game, a third person shooter and for an iphone game. I am available to start right away and I can work remotely from home or on site. Skill Set: - Level block…
Awesome input! This is a fantastic idea. I never thought to download the free models that are so readily available and see how many those are. I will start doing that and breaking down how they have done them. Thankyou :D that's probably the best feedback I've had on this question. I do agree maybe I am looking at it…
Hello everyone :D So I'm almost done and got everything ready for texturing. However i need some help on the texture maps and unwrapping, So I've unwrapped everything and I've decided to slit it into two different maps. i dont know how next gen is splitting up the model on the maps so I did like below: So should I do it…
dude this is excellent, my mind is blown. congratulations on being awesome. as far as the effects go i think the biggest thing is basically what dan was saying about the speed of the demons, they seem kinda fluttery instead of large dragon beasties. i would at least make their wings flap a little slower. the ending with…
Sup Sean! :D Looking good! For your skybox I can't remember off the top of my head, but uncheck anything to do with shadows in the properties. I went a bit trial and error trying to find the right settings :S You should put a dominant directional light in there for some ambient light to show off the scene. Get a height fog…
Nice Zocky, great progression! :D A few things I'd like to add, the painting on the right upper wall looks to neat and since there is no real shadow, feels floaty and takes my eye away from the main composition. I would add a dirt or water grunge type decal underneath it like you did on the wall. I would try and push the…