ZRemesher in Zbrush has definitely improved over time, but IMO it's still not quite ready for auto-retopologizing a mesh that requires a lot of animating and deformation, like a character. It makes nice edge loops, but even with manually defining where the curves should flow, I've found that the results just can't beat…
Torch - Thank you! :) disanski - Yeah I will take down that nasty wip. Probably stick it in the misc work. jeffro - I will see if I can't knock back the grid by about 50% and see if that makes it any better. Heh I thought I was being original when I first thought of the polycount thing but since had seen a couple others do…
I can throw my 2 cents into the ring here but obviously there are far more experienced people out there to hopefully give you feedback. 1. I would drastically change the font of your titles, at times its hard to read and the lime green background makes life worse. 2. The illustration work is great, but I would think a…
@Rago: Nice start, the color and surface look very good but I agree, the fog looks weird at the moment. And the light might be too harsh I think. @Sir_Dillon: Thank you for the suggestion. I´ll try to break up the symmetry. I´ve already turned symmetrical sculpting off when I was doing the surface scratches but as they are…
I have moved over to Max after using Maya for like 6 years and so far I don't really understand why people say it's the superior 3d package - even when just looking at modelling. The modifier stack which is supposed to be the spine of this "kickass modelling" everyone is talking about, is only marginally better than Maya's…
No I get it- your model already deviates a ton from the concept. I was just looking at the head- with its bent perspective and the weird, elongated jaw line, and how that was coming through in the model. Theres a muscle there that I used to miss all the time too- As far as what should be a separate model- The answer is:…
Updates Pt 3.... Much of Mokoto’s gear has been assembled with another set of Kit named, specOps. This is a custom kit of mine comprised of all the spec Ops gear I made over the course of Breach and Clear, and Breach and Clear Deadline development. Allot of it is molle based and was modeled to spec in MODO originally. But…
Ok I'm going to do my best to illustrate what we mean when we're talking about edgeflow. I'll try to keep it easy to understand. I come from a hard-surface modelling background myself, organic modelling is on my future to-learn list, but the same principles apply. Ok so, it's good that you've gone back to the modelling…
The frontpage is really irritating, and its not fun clicking through that dropdown menu. Just replace the frontpage with images that contain links to your projects, carbonmade style. The website itself looks good Cut the stuff you are the least sure off. Cut the cognition things, they dont look too great and the poses look…
I honestly don't think you should try to use this as a portfolio piece. Make something new and save this in a folder. As Linkov stated, the structure doesn't seem to be a functional piece. (I mean yes it is a doorway so that much is functional but there are other aspects that are not.) The gears appear to be nothing more…