To be clear, the metalness workflow itself is not "PBR", its not mutually exclusive or inclusive to the concepts of physically based rendering. It is simply a method to pack textures inputs to save on memory, while providing a fail safe for implausible materials. Yes, working with the metalness workflow has certain…
This 3d printer is definately a rip off price wise. It uses the same material as other printers, but it requires a cartridge, the cartridge cost is much larger than normal plastic filament. You can get an UP Plus printer for only about $200 more and an UP Mini's print size is only a little smaller for $900 and both I think…
I've been playing it this week on PC since I bought it during the steam sale and I have had the opposite experience.:) I played it once on PC shortly after its release and couldn't stand the PC controls so I stopped playing (also around the wharf area). I usually can't conceive of using a pad for an fps, but this time I…
Thank you for your responses and advice, Ben Apuna and Tristamus. I had previously already read both of those links your provided, but reread it in the event I missed something before acting upon Ben Apuna's suggestions. I think I fixed my problem, here's two screenshots: NOTE: The texture used in the below images contain…
Here's a little more information about a typical JoyRide scene. * Rendering Stats* 720p @ 4xMSAA * ~2.5 thousand draw calls per frame * ~8 million indices per frame * ~2.5 million transformed vertices per frame * Mostly Pixel Shader ALU bound * Rendering Stats (4 Player)* Sub 720p @ 4xMSAA * ~5 thousand draw calls per…
I import the obj file into Headus and make my cuts and then let the program pack it the best that it can. If I try to keep peices together using a box, the progrmna never fully uses the texture sheet as much as it should, total failure. So I let the prog pack everything best it can and then I seperate them by polygon…
First about your website, essentially it is fine layout wise. Just dont write your about text as big and in all upper case letters. If that font is like that, take another one. Also dont use a stroke on such text. In your vehicules area, you use black strokes, which look a lot better than the grey counterparts on your main…
Thanks for the responses guys Kitteh - It's an auto, the cylinder in the top section of the gun contains multiple rounds stacked up behind each other (this was the only thing i was asked to do for the design). The sites are still wip, since the top of the barrel and the body of the gun aren't at the same height i can't use…
I would definitely recommend using tileable textures for the floor and walls. On large objects, tileable textures generally allow for a far higher texel resolution than is otherwise possible. You can add variation to a tiled surface by multiplying the tileable texture with a dedicated texture containing colour variation…
Ok so some developments. I've got two issues. And I checked and I'm using FBX 2012 but I havent had any issues with it before unless couriers don't like this version of the exporter One. So I re-exported the meshes with the skeleton but got a compiler error that there were too may skin weights per vert, max of 3 is allowed…