It looks to me that you've just made the edges too sharp on the high poly for the detail to feasibly transfer in the bakes. Typically you'll want to make your high poly models a bit softer than what you'd expect from reality, because the harder the edge the less pixels will be there in the normal map to represent that…
[ QUOTE ] Drives getting bigger. Games getting bigger. More files being distributed online. Internet... not much faster than it was 10 years ago. 1TB download = ~31 years of non-stop downloading based on the average speed I get over cable, assuming the server is relatively stable. [/ QUOTE ] well right now there is no…
I used to keep my texture split over multiple PSDs but it's just too much of a ball-ache to transfer stuff between them. You then end up juggling 3 or 4 or more source texture files just for one material. If I'm doing stuff that's directly related to another texture, I'll just paste a copy of that group in a new layer…
Thanks for the quick responses. What you see in the first picture on the post is actually after softening everything before exporting. To be honest, I baked this by softening the entire model before using maya's transfer maps. The resulting normal map looks like what is attached here. My guess is that Maya takes the…
If you want to transfer just color (from the diffuse image) 1 - Render Settings > Common > Turn the Default Maya light off... 2. Color> Batch Bake Mental Ray Options > Light and Color then make sure you have it set to "Bake to vertecies". 3. Start baking If you're really going to get deep into this, a good thing is to have…
Ha, well I put up the initial silhouette concept thumbs, at the time I wasn't sure what I wanted to do so I changed it quite a but as I was working on the model. I totally understand why that would be confusing :/ but I thought I would put my process up there. Thanks for the crit! Right now I'm transferring the polypaint…
This was actually homework for structural drawing believe it or not. I decided to have fun with it. The assignment was to draw a piece of furniture in 1pt perspective and then transfer that into a piece of artwork. With patterns. (altho this pic would look alot better in 2pt :/ ) My patterns aren't quite obvious but I…
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Looks very nice from here, though I have to wonder how you are going to transfer the chains to the lowpoly model, just using planes with alpha texture? The ground looks a bit extreme in the bump area, normally those things are standing on concrete and not directly on dirt, but don't know what kind of setting you are…
Well Not wanting to make a new thread, I'll use this on, because this is the same problem. The difficulty was tht using "planted keys". did not transfer in the Biup file. leaving the hand on the Shotgun haanging solidly planted in space. So how can I get the info out of one file to another accurately so the left hand does…