Hi! I'm starting to pull my hair out with this problem so I was hoping someone here might have a solution to some technical difficulties I've been having with the Arnold shader and render software. I'm working on a 3D character model that I want to render with fur and SSS material for the skin. I'm using xGen in Maya 2017…
Hey akaChris, Sorry about the silence on my end for the past 1 week. It's been an abnormally heavy time, hence the lack of forum replies on my end. I am honestly really sorry for the frustration and that you have felt neglected during this time. I want you to know though that development on the SUITE has not slowed down at…
"There's no way the pros hire somebody to sit there and drag polygons across a mesh for that long. Or maybe they do. I don't know. But surely, there's an easier/more automatic way to do this now?" There are two ways to look at this : First, on whether or not the "pros hire somebody somebody to sit there and drag polygons…
I'm pretty sure beautyshots from the engine would work way better than the plastic looking shaders you just applied and i have no doubt the game will look great as a whole. But just for me to understand, and please don't take it offensive. A Creature like the worm or earthelemental, took 8 days to create, revisions and…
dakiaiu: 3Dcoat has a bad default renderer. Emphasis on default since things like that can be fixed. Unless you're willing to go dumpster diving for that information, it's going to more or less look like that. There are lighting and visual adjustments you can make in the upper right corner of the viewport underneath the…
Hello lloyd, you are right I am using 2013 but I get the same issues in both Tool Bag, UDK, and Blender. So it must be an issue with the normal map baking because you can see it directly on the normal map itself that the seams do not match up correctly. And yes I am also using the normal map in the bump slot. Racer445 I am…
I like it man. I think this is a much better setup than what you had before. The thing that bugs me is how the left side bar moves if you click the links about, contact, and portfolio. Other than that, just nitpicky stuff really. Move your resume into your about page and remove everything you currently have in your about…
Heeeeeyyyooooo! @DGB - Thanks for the kind words. For the belts, I normally just use the 'create shape' button with an already existing edge-loop of the armor selected. From there, i take that spline, render it with a rectangular cross section, and then collapse to edit poly. Pretty quick and easy. The buckles were just…
In this case, simply double the # of sides on the asset, remove all these really small bevels for the ridges etc, and you'll end up with a better result with much less tris. Sure you wont have those tiny little ridges, but they likely wouldn't be noticed ingame anyway. Quick test to show various methods. left to right: A.…
I also wanted to give this a go :) . I’ve been working on it quite a bit already, so here is my progress thusfar. Decided to go for a handplane with a sharp angled shape language. I also wanted to incorperate a lot of celtic/dwarven style patterns into this. Due to time constraints I decided to do crossbakes and mix the…