Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
Hello, I'm working with some curves I've created using xgen and I'm running into an issue where maya is only letting me convert the curves I've elected to control vertexes one at a time. It's a major pain to have to keep right clicking control vertex in the menu so I can edit them all at once. Any ideas as to why this is…
Yeah I'm working with someone else on these shots where the snow leopard will be in a live-action shot, I'm only responsible for the animation, whereas the groom is done by the guy I'm working with, it doesn't even have fur dynamics yet, its just the animation and xgen descriptions rendered. We are planning for so much…
I've been working on the hair recently and am nearly calling it done, did a couple of redo's before I was happy with it but I learnt a huge amount about XGen hair cards creation and placing and hair shading. I intend to have a separate hairstyle with the helmet on largely based around this one with cards that interfere…
Character and katana texture done. I´ve been messing around with arnold during this past days creating a lighting set up I was happy with, and I came up with this at the end. Now I will finish with the skull model and texture. Once I end up with it, I will pose her and as last, create the hair with xGen if am able.
Here's a character I'm currently working on. I'm a bit stuck on her hair. I kind of want to do something with xgen, but at the same time I want it to have the current look, just much more polished than the placeholder hair. Any links to good tutorials on how to model or sculpt hair in Maya or Mudbox is much appreciated.
@snake85027 Rather than doing the stitching in zbrush by sculpting them or using an insert mesh brush, I decided to paint them in substance painter and to export them as a displacement map for this project! Also, a long overdue update! (I started grooming the hair and eyebrows as well, but my xgen file got corrupted so…
Hello guys! A tribute to Floki, my favourite Vikings character. It started as a likeness practice but I decided to push it a bit further. It is presented in Unreal Engine and the hair is Xgen. I used the base metahuman materials and lighting scene lights as a base. I wanted to practice the workflow of wrapping a scan to…
I do have to admit though, I really dislike the XMen direction. I'm a fan of the XMen, but I'd rather Heroes make their own identity. I know superpowers like that will always have an XMen feel to it, but the storyline doesn't have to follow so closely. So now, they will be fugitives next season and it will become normal vs…
Hi, I'm currently working on this character model of the Hulk and I'm just asking around for any feedback or ideas that I could carry out to improve my model :) I'm aiming to keep the model at around 10,000 quads (20,000 tris), as if it could be used for a game. I'd really appreciate any tips people might have for creating…