Hello there guys, I recently came across a problem, my client asked me to include spec map, shadows and highlights all inside my diffuse map of 1024X1024 for a particular asset and i was a bit perplexed on how to do it.As afar as shadows are concerned i can take it out through my xnormal but what about giving my asset some…
I've entered the Artstation Contest "Box of Mystery" I'm putting up all progress shots on my submission page but here's some of what I've been doing. (Artstation Contest Link) (Submission Link) Brief: 6 characters- each with a personality - set in a fantastical of mysterious world My take: Fantasy Baseball - Fantasy…
Your original thumbnails have this very specific direction to each of them, but what you have now is going in all sorts of directions. Because everything is different, it fights for attention ... there's no focus and theme, is what I feel. Your idea is probably that various crazy wizards added bits over time, but I think…
jocz, thanks a lot dude! He DOES look quite a lot like him, should come in handy later on, thanks! slipsius, I agree, but there is a reason behind it and I think it makes sense. He's supposed to be one of many playable characters (like 8 or something) in an action/fighting game prototype me and my colleagues are working on…
A new build is up! Main changes include:* Added: Allow negative values in the color selector for height map painting * Added: Show preview of the picked material/color * Added: Add shortcuts for the Tools in the Toolbar (1,2,3,4) * Added: Switch Normal format (OpenGL vs DirectX) globally on a project * Added: New Project…
@pyromania Well that sucks, I actually never thought that there was actually a limit to ram on the motherboard, apart from the physical limit, thought all the limits was the OS. :( Just funny though that PC Wizard says I can have more on it. Now I know this for next time I do an upgrade. which leads me to @Rwolf Yeah, I…
Looks interesting, way too open though. I think you might want to add some areas/change them around to create more vantage points too (that are obviously a bit more vulnerable as well) I'd advise also adding some kind of cover to the big courtyards in front of each "base". Maybe some big pillars or something that are…
Very cool characters! I might be a bit late critiquing the Warrior but it really bugs me how thick that belt is, makes it look very loose and bulky, the Ranger has a similar problem, the belt just seems to be floating there. Maybe having the cloth around being affected and having the belt make an indentation in the form…
I use XNormal myself, as it's kind of a great "one-stop shop" for baking, and I'm leaning further to it since UE4 as of 4.8 uses XNormal's native tangent space. It can be kind of a pain to setup though (Admittedly I'm not what you would call a wizard at the program, there are probably quite a few folks around here that can…
@ Taylor... Web developement and web design is very different so be very careful with the school you pick. If you want to be a good web developer you need to be able to do programming. Being able to do art is with in those limitations is a bonus. Web design, well is sort of like graphic design, full of people. You don't…