Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
I took a part time working at starbucks and the Aetna. Many of my coworkers where younger than me and seemed to have this whole life thing figured out. One of my good friends where I worked wanted me to make a dinosaur riding a star I gave him this. My job at Aenta left me tired from the commute and the mind numbing work I…
Very cute statues! Though the trumpet/whatever shape on your model looks quite different from the reference to me. The reference looks like a pretty smooth sudden flare, while yours kind of feels like two distinct pieces, with very little transition between. Think, like, Saxophone, while yours is more like a ladle. Neither…
I agree with Eric, its also better to use separate meshes because most engines can cull a few pieces that aren't seen (roof, windows, walls ect) and help performance rather than keeping the whole building visible because you can see a tiny corner of it. Or worse, it bases it's visibility culling calculation on the objects…
I like this scene so far, nice and effective idea... the props are looking good ... nice job on the fountain, that is pretty impressive! I been thinking this for a while.... looking at peoples work here. To build a prop early is to zone in and detail a painting in one area too quickly I guess.... maybe better to block in…
I'm not talking about a game that just lets you run through a singe player campaign with a friend. That's "co-op", sure, but its very basic. In Chaos Theory you get a whole other unique campaign for co-oping through, and also get a whole slew of movies and techniques that can only be done while co-oping. Contra, Serious…
Hello Polycount Ive been active in 3D Modeling & animation for a little while now. While im not even close to being good, i still strive to improve my skills. Ive been observing Polycode for quite a while now and must say that i love this site. Im taking the first post i made as a opporunity to express my gratitude for you…
I only see the flaws clearly when I post screengrabs on the forum. I miss many of them while i'm in sculpting... So, cleaned up, fixed the face to where i feel it's almost there. Took an older sculpt i'd worked on a while back that was in a T-pose and aimed to match the pose of the male body sculpt from before. Gotta fix…
After leaving it for a while and looking back, you guys are definitely right about the mix of art styles. I haven't updated this for a while as I've been working on a huge gap in my portfolio - namely man-made environments and hard surfaces. So if I still have the enthusiasm for this project afterwards, I'll come back and…
No. Because the only thing that PDO really does is it offset your material in the scene depth, while tessellation use continuous distance measurement to control the amount of tessellation, and vertex offset. As I see PDO is almost free at least compared to tessellation/displacement. Also PDO can easily work with weak, old…