Hiya Polycount ^^ Did some experimenting in UE4 with Light Setups, based on Nonotak.Full Artstation post: https://www.artstation.com/artwork/3owBvm Let me know if there is interest in a breakdown ^^ - I'm thinking of writing up a small blogpost on it. Full Artstation post: https://www.artstation.com/artwork/3owBvm
Here is a scene i worked on over the last two weeks inside of UE4. This was the first time i used Substance Designer for a full scene. I learned a lot about SD, and it was a very pleasant experience overall.
Hi all, I am finally at a point that I feel I am ready to make my first post for critique! I have been working on this small environment to polish my composition, lighting and foliage skills. The inspiration for this project was initially Tim Simpson's video series that documented his entry for the Feudal Japan Artstation…
To add to this, here's a decent breakdown on how to get good grass in UE4 https://forums.unrealengine.com/showthread.php?3268-Nature-Environment-in-UE4&p=21370&viewfull=1#post21370
Hello, I wanna share one of my latest projects I made in UE4. Im still a beginner and need advices and critique for my work. https://www.youtube.com/watch?v=g597_KTpGa8&feature=emb_title Thanks!
Old Attic (UE4) - January 2020 I tried to create a new 3d environment in Unreal Engine from an unknown concept art with little edits , what you think about it ? 😉🎮 Here you can review the video too : https://www.artstation.com/artwork/ybYgYJ
I am working on this scene for the past three weeks. Through this project, I want to explore more about the Ue4 vegetation Pipeline and Speedtree. I hope you guys like it. You can see my previous work here:- https://www.artstation.com/souravkumar Thanks for watching !!!
hey iam new to engines and ive exported a barrel in ue4 and its acting really weird if i import it into udk its fine? it only happens when i view the scene with lights ( i tried building lightning but nothing happend ) help would be awesome :) bad : good :
In the last weeks I have been reproducing my own office in UE4. Figuring out how far I can get in terms of quality. Getting the lighting right seems most important to me. Still work in progress. Any critics and comments are very much welcome!