Looking into building a new system. I would like to know how efficiently Designer multi-threads on the CPU. For instance, can Designer take full use of a 16-core system, or would an 8-core system with faster per-core speed perform better?
Some of this stuff is way over my head but this looks pretty cool. http://theorangeduck.com/media/uploads/other_stuff/phasefunction.pdf We present a real-time character control mechanism using a novel neural network architecture called a Phase-Functioned Neural Network. In this network structure, the weights are computed…
Just saw this over on HardOCP and thought I would post it along. here is the dish from Adobe's site: [ QUOTE ] Overview: Adobe has been made aware that the file and folder permissions for Photoshop CS2, Illustrator CS2, and Adobe Help Center can permit non-privileged users to change key program files. This condition…
I'm looking for a mid-senior level Unity developer with strong c# programming and shader skills to help bring a VR project together over the next couple of months. The main tasks will require the following: - construct a shader or other system to generate animated, 3D fractal forms from mesh elements. Creative input is…
after trying to be smart with doing it all in unreal with layered materials, i checked the shader complexity and decided to break it all down to a few small textures now. its a few tilable normalmaps, and then some tiny color gradients and spec/rough/metal mask. the guns are still materials, will move them into the texture…
Coding Change Log - Alpha 0.5.5.1419 - Added base class for a single character save on a server. - Added character leveling data table. Used to store leveling of player and future modding. - Integrated the leveling data table into the existing character leveling system. - Modified data table with initial 25 levels and…
Yes, there's no official mod kit yet. But that hasn't stopped determined people from modding anyway. :) I learned from this specific tutorial: http://www.nexusmods.com/fallout4/mods/7957/? Basically you can create your meshes in 3dsMax, and export with the experimental Netimmerse plugin, and then with some Nifskope…
I have read up on it. I know exactly what it is. My original statement still stands, you only misunderstood me. The point of my statement was to assert the opinion that I think the game industry will continue to develop engines around the use of polygons NOT point-cloud systems. If they want to be taken seriously by any…
http://thirdseventh-book.com/the-book/ worth every penny, beautifully made book, although it is currently out of stock. [ame="https://www.amazon.co.uk/Light-Visual-Artists-Understanding-Design/dp/185669660X/ref=sr_1_13?s=books&ie=UTF8&qid=1393340868&sr=1-13&keywords=light"]Light for Visual Artists: Understanding & Using…
[ QUOTE ] That's the part that concerns me more than the bugs. Not that a dedicated hacker can't break the code eventually, but why would they EVER offer up the code and make it easier :/ I'm a big supporter of having an electronic system, but I'm afraid that it will never be a good fit for this society. Someone will try…