I begun learning character sculpting, decided to start from fundamentals, in this case skull, did two skulls using different approaches Done in ZBrush. At first I was doing my sculpts in Blender, but the lack of tools and the inability to work with large polycounts brought me here. (also the fact that lots of tutorials…
I've been working on portraits and likeness in Zbrush and I wanted to show my progress and get some healthy critique on how it is and how I can improve. For practice I did a 3d portrait of 50 cent. these are the images I used for reference.
Apply via the SAIC job board at: http://jobs.saic.com/job/Huntsville-Senior-Concept-Artist-Job-AL-35801/15560800/?utm_source=j2wmap&refurl=http%3A%2F%2Fjobs.saic.com%2Fcontent%2Flocation%2F#tracked Qualifications: SENIOR CONCEPT ARITST The Army Game Studio is looking for a passionate, motivated, and experienced Senior…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Good Luck to all the Guys affected. Scary times for sure. http://kotaku.com/5172692/thq-cuts-down-big-huge-games-lets-go-two-more Update: An Incinerator Studios employee contacted us to add clarification to THQ's official announcement, writing that the developer will be "under contract with THQ to complete both our current…
I'm wondering how standardized the division of labor is when it comes to "Environment Art" and "Level Design" across the industry. If you have, or are currently, working at a studio: How were these roles divided up? What are the expectations of a level designer and what are the expectations of an environment artist? How do…