In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Anyone have a screenshot of the shark's tail? I saw the show and the shark, but didn't notice the symbol. The show did move slow. Too much of the water stuff... I'm sure so they could leave the suspense at the beach. Again, wish they could end some shows with something completed.
Hi Polycounters:) I have been learning 3DS Max over the last few months and wanted to do an asset that I could put some high-low poly, Max/zbrush action into practice, as well as hopefully some texturing and rendering in Marmoset. I really wanted to do some cool vintage/retro/antique-y model, and have seen a lot of awesome…
Working on different attacks with varying wind up times and strengths. always a telegraph so people can dodge them (since melee isn't the only form of danger players have to manage - in regular beat em ups usually enemies have a no telegraph quick snap that you only avoid by not sitting there in range or hitting first)…
While the high looks decent, in my opinion it is not quite hitting the mark with how thin and tiny many things are. By that I am not saying that they should be stylized or exaggerated but rather that they should be making sense in terms of scale, thickness and roundness for things to look like actual sheet metal and/or…
Hi Would anyone like to give a Master Class in Games Art or Design tips and tricks for one week or one day? £200 per day 10am - 5pm Jan 20 - 24th 2014 at the University of Hertfordshire, 20 minutes from Kings Cross London. Its a reading week for my students and I would like to spice it up for them. So £1000 for 5 days work…
Sub D doesn't matter. Animated sub D matters. Low poly doesn't matter. Animated low poly matters. If it smooths properly, who cares? Your example above shows three edges converging to one so normally you would merge the other two, but maybe there is a reason for the three. There is a guy here who does a low poly of his…
Thanks for the response. This is for my portfolio and it's only one asset that will be in a full scene. I plan to take it into Unreal and have space for a character to walk around. I'm wanting to make it in the best way possible to show that I know what I'm doing, so I want to keep the polycount low and the topology neat.…