The one thing that's really standing out to me right now is the brightness. It's lacking contrast. I'd expect places like these to be fairly dark, even if the concept doesn't show it too much. Also, I'd definitely add some more detail to that room. Some ruffled blankets, pillows on the floor, etc. If you don't want to do a…
For the roof, I didn't mean model the shingles into the roof like that..I meant that you could model individual shingles and drop them on top of the roof, like this: The drawing might make it look a little silly, but if you line up your texture on the individual shingles right, and line them up to match the texture on the…
Looks like a great start though, I think you could improve your scene composition by adjusting the positions of some of your details. Since the right side of the room is very busy, I'd move all the upper, pipe details and such to the left side. Increase the size of your engines and pull them back so that the player has to…
Hi there~ I've decided to restart working on some personal environment, so creating this topic will force me to update it more often (and because I've been told that I should post more often). everything is still very WIP as I'm not totally sure yet of the structure of the room. When I started this environment , my goal…
Here it is, my city trash can. I have been stuck on this for some time, the Normal map + Alpha was -really- giving me some problems. That is all fixed now. Without further ado....: Here are some of the things I have left to make: 2 Soda Machines, Street Light and Street Lamp, Electric Lockers and Power Meters. Vertical…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Hi guy ! Really excited by this contest ! I'm planing to do a water themed throne room with a lot of japanese achitecture. I will use: 3Ds max ZBrush Photoshop Unity 4 And will try to add Substance Painter, Substance Designer to my workflow. Reference Board coming soon.
Personally I don't think you can get that mass tech feel to a bedroom, what about doing some sort of surveillance room, there would be a good opportunity since it is a utility type room, to get some interesting shapes with pipes and cables or whatever. For some reason I think Die Hard
Hi This is my first time entering in a contest, gonna try my best. I'm combining the essence of a throne room with a ultimate media/gaming man-cave. The idea is to present the mood of "This is mah cave and I am the king. Today I hold the remote (read: scepter) and I DEMAND [insert show here]!!!!11" Tool of use: sketchUP…
I am hoping to find time after work to make a throne room. My theme is beige early home computers and I am going to be exploring all the new graphical features in Unity 5. I am also planning to build the environment for VR experiences and I will be documenting what effect that has on asset production. I will be using:…