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[UDK] Space ship command room

polycounter lvl 10
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EzMeow polycounter lvl 10
Hi there~
I've decided to restart working on some personal environment, so creating this topic will force me to update it more often (and because I've been told that I should post more often).

WIP03.jpg

WIP04.jpg

everything is still very WIP as I'm not totally sure yet of the structure of the room.

When I started this environment , my goal was to try to keep the texture budget at the minimum but I'm not sure that it's really relevant for a portfolio piece, so that might change~ .

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  • Makkon
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    Makkon polycounter
    I agree, post more often. You've got a solid start. I think the layout of the room is decent, though there are a number of unnecessary areas that make it look more like a queue room to a themepark ride than a legit starship command deck. The 'holigram' looking thing at the top seems a little cramped and out of the way to be useful. I assume you plan to replace the stairs and rails. But it's mostly the lack of chairs/stations for crew that is bugging me. Otherwise, looking super solid, and I'm liking where this is going so far!
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