Small update tonight for everyone with what I am up to. Tonight and lastnight my focus was on A.) Actual rock surfaces I was going to use, and B.) Testing an idea on capping all elevated terrain with these rock pieces. So tonights post is just to show the idea of capping all elevated terrain with these rock pieces and to…
@Ged hey thanks for the comment. ive changed the trees to have more shape by adding extra little spires on the sides and took out the opaque inner part and just made many shells of the alphaed out version of the texture. better? made the front part of the island to look much more like the painting by making the water more…
Here is the environment you will be improving Quick gameplay tease, we have a ways to go but it's quickly shaping up! https://www.youtube.com/watch?v=1VO7M1hgkjA We're looking for an artist who can whip up a fantastic blend of rock and floral elements and create modular type assets in this realm at a very high quality. We…
hey there. is there a way to lock the camera on mesh/object axis? i'm working much with "orthographic" view...camera moves around objectaxis, but then suddenly not anymore and the object moves around like the world around the sun.... so i have to go back to "create", deselect object, select object again, so camera stuck on…
@ sltrOlsson - Just to clarify, you're wanting to see the rock ztls that I duplicated around to make the tileables with? @ SaboR1996 - Thanks! I like him too! :D @ Fenyce - Hey! I'm glad you like them. I mainly use TrimSmoothBorder brush with a square alpha. If you want a little noise left behind as you sculpt, you can add…