Model in those folds in the torso more deeply. The hoodie he's wearing just looks tacked on on top of a lot of padding, or just a stuff bulbous thing stuck on top of him. You've got straps and a belt carrying weapons and ammunition, those things actually have a lot of weight, hence the need for the straps. Model in those…
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
NOW ON MARKETPLACE Chameleon is a single instance Post Processing actor for Unreal Engine 4. Single instance means that you have to place only one Chameleon to your scene to access all of it's benefits. Chameleon has 23 (currently) different post process effects with customizable parameters directly from the actor's…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
http://www.zombieworkout.com/ I thought this was funny as hell! Doing a search for post apocalyptic reference i stumbled across this....lol this is stupid actually...
Hi! I've been lurking for a long time, so I figured it was time I posted something. This is something I made about a year ago. If anyone has any tips to what I could've done differently or better, please share :)
High Poly sculpt of post-apocalyptic Nash. Looking for any feedback before I start tackling the low poly, thanks. Original concept by Anson Tan: https://www.artstation.com/artwork/6mq8w