I think there's definitely a competency applying skeletal & musculature fundamentals just by skimming through this thread though occasionally imo an errant proportional asymmetry would become apparent although minimal, when for example unifying the torso too either upper or lower limbs. My background back in the day was…
Hello Polycounters, I've also been working on a self portrait ! Currently zBrushing the base mesh which I'll bake into a displacement map, c+c welcome as always !
Thanks =) And while I am in the typing mood, a piece I finished today. Its for Airborn, more specific the ice set again. A little Family having a portrait.
Did another portrait study, I think this one turned out a bit better. Proportions are a lot more accurate. The features themselves aren't very good though.
A self portrait.. Been a while since I last worked so it's not entirely up to date. Tried to get a more traditionally/oil look to it rather than digital.