@Alemja This is a great question, studios will normally want to hire local people. Relocation expenses come out of the studio/company budget and are a cost that can be averted. So the short answer to the your question is: a whole lot and very little depending on the person. Game studios have a set budget allocated for…
http://boards.polycount.net/showflat.php?Cat=0&Number=216986&an=0&page=4 If you are doing characters, good luck. Its extremely difficult to find entry level character work right now. I've been told I have a good character portfolio and skillset for an entry level job but so few people are hiring character artists its…
Hmm, well the getModifiers command seems like it'll work for some of the stuff I wanted it for, shame its so limited though. Ended up using it and stringArrayCantenate right away :) As for the undo stuff, atm I'm using the scriptJobs compressUndo flag as a stand in till can figure out a real solution, sense while as it'll…
Hi I'm a university student studying games design and for one of my projects I have chosen to research the character creation process used by game artists. This short questionnaire is about the limitations of the games you have worked on or are currently working on right now. I know the usual "how many polys" questions are…
So im new to maxscript (grand total of 3days :poly124:) and i decided to throw myself in the deep end by making an autorigger. So far its been pretty simple, used some functions to make a dummy rig that can be adjusted and add bones that align to them etc. but now i want to make twist links. So what i want to be able to do…
Something interesting was happening to my craptacular low poly meshes with equally craptacular low res textures I'm trying to tile on them. I have a very simple rock outcropping mesh, and I exported it with a planar uvw mapping tiled x amount of times. The model was brought from .x into our inhouse 3d format and displays…
not sure what there is to talk about this tbh. Anyone can say anything on the internet, and this is on the same level of pettiness as Elden Ring players saying you haven't ackshually beaten the game if you use spirit ashes. If MrSpug is a developer, he hasn't said anything that would damage the reputation of his company or…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur. This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
Piflik, I have read that article, and you can't take that example to a be-all-end-all argument, that was a game that WAS cracked. Please give me conversion statistics for a game that has not been cracked for atleast the first few months on the market. Oh, wait.. there are no such figures? Exactly. We are dealing with…
@Zalek4 -nan(ind) is shorthand codespeak for -NotANumber(Indeterminate) What that means is that when maya wrote out the .ma file, it couldn't figure out what those numbers should be, so it sh$t the bed and fail-safe to codespeak. This is often times due to very large or small numbers that confuse maya. One remedy is to…