I'd say you should remove the hat and you're golden. The hat is giving me a very emberspiri-ish wibe, and the heroes have a very similiar theme. But without the had it will be way more Juggernaut oriented. Awesome concept!
Yeah, besides the two things I mentioned. The Lincoln logs were the next thing I noticed. That's an easy fix. That's about right on the story. Guy falling out of the sky jumped from the glass thing and is going to rambo the hostage platform. The guys on the roof to the right are trying to save the hostages, but one guy…
Hard to pick one. Probably Gladiator. I think that was the name. It was an old arcade fighting game. One of the first fighting games. You went 1v1 against various enemies. What was cool about it was you had a shield and could block and you had to knock the armor off your enemies first and hit them in a spot with no armor…
Man I'm so frustrated. I was working on a model for a couple hourst then wentto select some verts and no matter what I tried I kept on selecting verts on the other side of my model. I had i gnore backfacing checked so thats not it. I've been modeling for years, went to Gnomon so I'm pretty experienced with Maya and Max. I…
Well I'm calling this guy finished for now Fixed up the lighting in the texture. Added a lil more color here and there (like the bare arms). Made the spec maps. Made the cowboy hat and gun accessories (with a seperate 512x512 texture and alpha map). Still need to rig him, but I wanna move onto a normal mapped character so…
Looking for someone to finish my avatar for VR chat What i can provide: 13 reference photos Texture's for eyes, head, body and mouth a basic werewolf body with basic rigging Question: if you have all this why cant you do it. Answer: i have the ability to get the pieces but lack the knowledge and time to put them together.…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) More on ARTSTATION or my Polycount Topic
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). The instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps. Once the…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…