Introduction Hi aspiring Concept, texture and modeling artists, I've started an organized group on Facebook for modeling Team Fortress 2 items. It's currently run by me (the modeler), and my buddy (the concept artist). We decided to go with Facebook because: 1. Facebook seems to be the mainstream source of online…
So I was deciding between making a Shen or a Poppy. Answer was obvious: With updated Yordle look: Some elements from all three. Armor from Scarlet hammer, colors from original or some such. Fun!
I agree with praetus. If possible it would be cool to start this now and run it until the end of January. Also it would be nice to hammer out exact rules for this like they have on the environment challenge.
As a minor point, boards are usually nailed over windows; it's quicker and easier and leaves smaller holes. As an extra bonus, you could have fun modelling hammer misses or bent nails.
Okay so it is like Hammer now. Thanks for clearing that up for me. I learned through the old unreal book and they taught primarily subtractive level building. Guess that's out now.
Didn't manage to wrap it up before the new year but still hammering away at it! Got all three blocked out, so next step is rounding out some edges and texturing.
trying my hands at building base materials I could reuse through projects or with painter as well slightly aged copper hammered copper version More pics on my thread
It's extremely hard to find time to work on this when I have a crap ton of school projects to work on. But I think I'm going to take this weekend to really hammer a lot of this out.
It's hard to know, most likely they never found a proper solution and are quick to prescribe the pills. Anti-depressants are like hammering down a nail with a sledgehammer, we're still in some foreign territories.
Need to update my own thread. Here's a hammer katzeimsack and I worked on for his omniknight set: And then here are some concepts for Warlock's golem for the October competition. I'm up for a collab.