I havent seen many chandeliers, If a high poly bake is being made its interesting to see how. Also if its straight diffuse / spec (lower poly ect) its also interesting to see how the creator decides which parts are alpha and which are modeled and how that is all handled. Also texturing, they usually have iron, metal,…
In video game style? That depends heavily on the engine being used and what kind of shaders it supports. Refraction and reflection are important and there are a few ways to get that done. http://simonschreibt.blogspot.de/2013/02/sacred-2-crystal-reflexion.html http://www.polycount.com/forum/showthread.php?t=86095…
Got a full, mostly error-free bake. Packed it mostly by hand so some areas have weird texel densities but dang nabbit at this point I don't think it's worth trying to balance it out; it still looks fine, if not as crystal clear as before. Going to get the crab ready to UV tonight, hopefully. If not, then I'll at least…
Here's some more work on the previous model. A bit better, but I'm still looking for a workflow I think works really well. The next thing I'm going to try is starting from separate pieces for each mass. Although I think before that I will try some hard surface things. Maybe a crystal formation or something fairly simple.…
i dig the style, it looks like you've got a lot of cool work here. I think my main gripe right now is that there is a lot of brown going on, and not much value variation, even the shots with the blue crystals. Introducing some more color variation and a bit more contrast in your lighting would help a lot. Nice level…
My first post since i subscribe to this community goes to you Sir.Makkon. Bravo, Bravo! One thing i notice and I'm not sure but i think your in love of one of your characters; and that exactly character reminds me Crystal and Fox; from the Star Fox saga; did you get the inspiration from there? Once again, beautiful, i wish…
Pentax Optio S5i - Thats what i use right now. Easy, effective, decent. But i want better. I want a camera that takes in better light and crystal clear quality. I want to get advise from a forum of artist that have experience with excelent digital harware. I want to raise my quality standards and need your help. Please.…
Hi again! I just wanted to update the progress of the turret modeling. I am done with the low poly model, so I am going to sculpt this in Zbrush to get some details and AO. I like to add a little bit more details on the crystal such as a golden supporter (so it has a smooth flow with wings.) I will post the final concept…
Crazy Asian concept art or Anime? Rather than looking at other environment work like this (which might be hard to find) maybe draw inspiration from nature or abstract design and art. Like that top image was clearly inspired by a shell, then placed on impossible balance and construction. The bottom is ice, crystals and…
^ QFT, a friend of mine complained that CE3 engine is very good for games with Mecha in them, and that UDK makes bulky rough skinned marines look cool, while if you want for soft delicate skins like that of a sexy female warrior, then you need to use the Crystal Engine (FF13) and that no one engine can make everything look…