AO is part of pretty much every asset, sure i would use it do not forget that the AO you get by default from your bake is way too strong for realistic AO out of the box, implying you use default settings from xnormal etc
Haven't issues exporting the file. I am selecting the character and bones and exporting selected as fbx. Choosing animations and embed media as well as other defaults. Then in udk it comes up as static mesh as default and then when i change to skeletal mesh it says "Import Failed". Why?
One small but very useful tip, switch on "Rotate on Y axis", instead of the default "rotate on all axis". It'll make camera rotation behave much more like it does in other 3d apps (ie, less annoyingly). It's in the sidebar directly to the right of the viewport by default.
I think snap radius starts at 20 by default. Are you sure you have snaps activated, just selecting the tool from the drop down menu doesn't always activate them. the snaps marker is is just a visual aid, and i think that is set to 30 by default.
Yea I think they changed the default light setup from 1 to 2 and Gama/LUT to on in 2012. If you get it set how you want in a default scene and save that scene as maxstart.max to your 3dsmax/scenes folder it will load each time you start max.
hey guys what's up~~ the set look like this yet i have custom .vmt file ,so i can't upload it as default since the system will overwrite it with default values. so i try to upload a .zip file directly but it show error every time. i wonder if there is a better solution that i didn't know.... thanks for your time!
AFAIK everything is floating point, but the current graph bit depth determines what it gets converted to and that is 8 bit by default. You can override it and have parts of a graph be higher bit depth, like the normals. Makes a big difference on hard surface bakes (SD bakes in 16bit by default).
I don't know if it's a repost or not but you can activate the older version in C:\Documents and Settings\BLABLABLA\Local Settings\Application Data\Autodesk\3dsmax\2009 - 32bit\enu\defaults\MAX\CurrentDefaults.ini [Scene Explorer]SelectByNameUsesSceneExplorer=0 set 1 for the default scene explorer or 0 for oldversion :\
I'm also not a great fan of the default XP colours, but since it is a skin it can easily be changed. I've heard nothing about default skinning of Longhorn/Vista, but I imagine it is something that MS will encourage this time. I do like the shots I've seen of the new Aero interface in Longhorn.
Is that default MR Physical Sky? Because when I use the default all my colors get washed out horribly... I'm going to be experimenting with physical sky, so I'll post anything I find out thats relevant to getting a different background image up.