Assign mat id's to the different parts. If you want to preview in max make a multi sub material with your 4 materials as sub materials. In the uv editor you can filter by mat id should you need to tweak something after merging and in ue4 there should appear multiple mat slots in the model editor where you can assign your…
Hey Keytay! It's most likely not a bug - you probably changed the name of the mesh group when you reloaded it. Your *.PSDs are prefixed with the name of the mesh group assigned to your dDo project. If your mesh group was Object001, you'll have a *.PSD called Object001_Albedo.psd. Make sure the mesh groups match when you…
We actually did have this situation on a game once rooster. I think we were using renderware at the time. If I recall though, these were debug errors we were getting at the 11th hr, close to beta, with no time, and I seem to recall we just assigned the material of the geo in the scene to the mystery node which had lambert1…
Hai, so first post. so this went down well with Reddit but what do you guys think? criticize it please. its a borderlands style tank train i designed and then modeled in 3ds max and textured in photoshop. its 16k tris. For my uni assignment it had to be about 10k tris only including 1 wheel so without the back 4 wheels its…
been assigned to build a kiosk that can hold a few people in approx. 1500 tris. this is for a texturing class so we've also been assigned to use the following on the model: Textures 2 x 2048 x 2048 for Color, Bump(normal), and Spec So this will be a good opportunity to work with map channels and get some serious detail…
correct me if i'm wrong... but, it sounds as though you're simply trying to apply multiple materials to the same mesh? if so, your model will require multiple material IDs, that if you're exporting the mesh as a whole, you'll need to assign to specific faces. each material ID will assign a different material and its set of…
Here it is. Its has some problems blending hard angles but its quite fun to play with. Its especially fun modeling with it enabled. Its just for max at the moment. You will need to use a directX material to apply it. Workflow: Assign Black Vertex Colours to the mesh. Assign the Shader to the mesh. *Load a texture into…
Hey man, I've loved your work for ages. That Fallout 2 Tribute Cave environment is one I point to when I'm like, "this is what I want to be like." I'd like to see how you create your modular asset UVs and assign materials to them as part of your workflow. It's a struggle of mine lately, and my current assignment looks a…
You say that you modify the height using the alpha value of the vertex color. What is stopping you from using that height value and assigning it to the y value of the vertex position, instead of to the vertex color? Good thing you kept the mesh small, by the way, because mesh colliders can take quite a while for PhysX to…
Does anybody know how to use biped twist bones. I'm working on a fps arms with a shotgun. When I place the arms correctly on the shotgun, the wrist creates that candy wrapper effect when it is rotated. I tried applying twist bones and assigning the verts to those but no luck. Do I have to add twist bones and assign verts…