Yeah I'm working with someone else on these shots where the snow leopard will be in a live-action shot, I'm only responsible for the animation, whereas the groom is done by the guy I'm working with, it doesn't even have fur dynamics yet, its just the animation and xgen descriptions rendered. We are planning for so much…
I've been working on the hair recently and am nearly calling it done, did a couple of redo's before I was happy with it but I learnt a huge amount about XGen hair cards creation and placing and hair shading. I intend to have a separate hairstyle with the helmet on largely based around this one with cards that interfere…
Character and katana texture done. I´ve been messing around with arnold during this past days creating a lighting set up I was happy with, and I came up with this at the end. Now I will finish with the skull model and texture. Once I end up with it, I will pose her and as last, create the hair with xGen if am able.
Here's a character I'm currently working on. I'm a bit stuck on her hair. I kind of want to do something with xgen, but at the same time I want it to have the current look, just much more polished than the placeholder hair. Any links to good tutorials on how to model or sculpt hair in Maya or Mudbox is much appreciated.
@snake85027 Rather than doing the stitching in zbrush by sculpting them or using an insert mesh brush, I decided to paint them in substance painter and to export them as a displacement map for this project! Also, a long overdue update! (I started grooming the hair and eyebrows as well, but my xgen file got corrupted so…
I do have to admit though, I really dislike the XMen direction. I'm a fan of the XMen, but I'd rather Heroes make their own identity. I know superpowers like that will always have an XMen feel to it, but the storyline doesn't have to follow so closely. So now, they will be fugitives next season and it will become normal vs…
Hi, I'm currently working on this character model of the Hulk and I'm just asking around for any feedback or ideas that I could carry out to improve my model :) I'm aiming to keep the model at around 10,000 quads (20,000 tris), as if it could be used for a game. I'd really appreciate any tips people might have for creating…
Hi, I'm doing a dynamic hair system through XGen Interactive Grooming method. So far working fine, but I wnated to assign different texture to the hairs (which are hair cards) if possible without having to construct different Descriptions. Notice: it's for assigning different texture sets, not one texture to put different…
hi polycount it's been long time since i post here so ive been working to develop my skill and i work on portrait start sculpting from sphere i use xgen for hair and arnold for rendering comp in nuke so i need ur critiques about everything thanks i post more images on artstation https://www.artstation.com/artwork/xzqVK4
@gerry91_3D I did a base of the clothes in Marvelous Designer and then exported to zbrush to work on the details. The hair and feathers were done in Xgen on Maya and it's made of handplaced alpha cards. It was a long process but I'm happy with the way it looks in the end :) @Nuclear Angel I'm happy you liked it, it kinda…