sweet work dude. mind posting up the texture flats? looking at some photos of it, the real one looks a bit less contrasty and slightly darker grey. like its somewhat "softer". its probably your lighting though, if you had a nice orangish fill light coming from the bottom it would make it seem more realistic.…
ok heres me crits -main axle thing has only 8 sides, while you've spent more on the handle by the looks of things -spec needs work overall push the levels, needs more contrast, this is esp true of the stone -need some big shapes in the normal maps for the wood to catch some light, maybe the odd deep split -desturate the…
@Paxwort That was good advice about the materials thanks! I had to play around more with the lighting when I started adding materials. I'm finding it challenging to make the metal look not too dark or too bright and shiny. These are the tiling materials and trim sheet that I'm working on in substance painter. I'm using the…
My company head are looking to buy art packs to be used / so they can be retouched for the game they're currently developing... I'm in a position to put forward any art packs that are considered usable for our art dev team to save time with asset/texture creation without having to start from scratch so my first thought was…
Looks really cool, I'd love to explore a town like this! My main critique is the lighting. The lanterns are extremely bright. Maybe also have a house with a lantern that's not on, to add some variation? It seems like a ton of light is coming from the moon to the point where it's a bit too bright (the moon also looks way…
Interesting idea for a scene. ysalex is right though, what you have is much closer to the bathroom where they fought the troll in philosopher's stone. /nerdvoice Regardless of lore or whatever, the more important thing is that it reads as being in Hogwarts, an old medieval castle. Keep in mind though, Hogwarts is well…
Hey everyone! Please checkout this game below: Youtube Demo Video https://www.youtube.com/watch?v=F_t4XDAYTlg Link To Google Play Store https://play.google.com/store/apps/details?id=com.rgyani.DesertedIsland Link to Apple App Store https://itunes.apple.com/us/app/deserted-island/id1296230464 Deserted Island: A Quest For…
Very clean and sweet. Bit of vertex color occlusion on the house ? The stones and stone wall are maybe too realistic (compare to house stones), have to be seen in a complete environnement though.
Little critic: ZBrush the stones especially the parts between the stones in the arc, it's heavily visible, that the black parts are just textures that are supposed to be smal bits between the stone. Just a minor thing :)