Hi Gendolf, sorry for replying just now, been very busy these weeks :) 1.there aren't really cloud entities in the scene, just fog and some particle emitters with "dense fog "effect (available in the xml particle libraries in the SDK)attached to them that proceduraly generates slowly moving dense fog cloud 2.The mountains…
it looks like it might be how much control the government wants in the games industry..like Annual Analysis of the Ratings System.. it seems if it went into place the government would have ful control over the ratings if they didnt like anything about them.. and giving them that kind of control over a creative medium could…
[ QUOTE ] [ QUOTE ] The comment about how they should have sent him Advance Wars almost made me chuckle. [/ QUOTE ] maybe we'd be out of Iraq if he learned the Advance Wars tactics sooner [/ QUOTE ] No, we'd just have more neotanks on the ground. Really good move on nintendo's part. Should get them a good deal of…
I've seen people ask this question already but I have a deeper problem ( might be a simple fix not sure ). I go to create a custom material and everything goes as planed (so far). All the preview images are created along with psb's and xml file. NOW when I do my shift+c , click add a material, the custom section at the top…
I created a custom material (not smart material) The images and xml files are all saved and in the correct folder. When looking to use these materials (not smart materials) they don't show up in the custom category in Quixel Suite 2.2.0, however if I search for them using the Quixel search text box the image representation…
I want to open with new Quixel 2.0 old project made with Quixel 1.8. It works, open it, all folders and layers are here but... all the materials are empty. Metals, plastics etc... The render is good in photoshop, but i can't export anything without errors and crash and I can't edit dynamask without many bugs (converts in…
Biggest problem: it's too slow. This video has slightly faster moving smoke (the important part is at 0:22), and I'm thinking its a 60 fps shot: [ame=" https://www.youtube.com/watch?v=fLM-3Y3GfxA"]Me smoking a cigarette in high-speed / slow motion - YouTube[/ame] It also dissipates much sooner, though that might be…
Why is it that not all materials are available when creating a new project? I want to pre-set some color IDs to materials like Tank Armor, or Bumblebee, or Military Metal but none of these smart materials are available from the ID Link Editor in the Base Creator. I've poked around the suite files and it looks like if I…
If I were you, I would look up some articles on Component-based design. This is the model that Unity utilizes in its general structure. Understanding component design principles will help you wrap your head around how Unity works, and will help you to keep your Unity projects efficient. The good thing about component…
Thanks man! I should have mentioned I was debating if I just wanted to do the helmet/upper body for the sake of time and commitment. But after thinking about it some more I figured the lower body seems to be a bit less complicated compared to whats going on with the upper body anyway. Here's my update with everything…