Check this out, virtual island only $26000 http://games.slashdot.org/games/04/12/14/1759253.shtml?tid=209&tid=187 Now thats what i call real virtual estate tpe
I do not have a credit card...It's a 249$ dollar program because I live in Canada. I may need to activate three cards, two 100$ and a 25$ which will add a 15$ fee. Is there a way to use Paypal instead? Thanks. (UPDATE) I bought it on Steam all good now.
We are looking for a fine artist to illustrate / paint a loading screen similar to the ones below. Resolution: 4K Format: PNG Budget: $500 USD Deadline: 30 November 2019 Full brief will be provided upon further discussion. All interested applicants must please PM me, along with a link to their portfolio.
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
Hi, making some props for a friend's game and I'm new to crunchin' the polys. The poly limits for each item was 200-femur, 400-axe, and 210-doll so I managed to meet the restrictions for each model, but it was kind of tough. Any advice on cutting corners or some mistakes I made would be nice, thanks.
I Use Maya 2019 and when I want to use quixel color I get this error # Error: ImportError: file E:\software install\Quixel SUITE 2.3\colors\main.py line 1: No module named PySide #
Pretty interesting news. I really hope some of that Mari tech makes its way over to Modo. http://forums.luxology.com/topic.aspx?f=3&t=70240 http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_foundry_and_luxology_merge http://www.fxguide.com/fxpodcasts/fxpodcast-229-foundryluxology-roundtable/
Oh right sorry, how would I know the exact texel density? I've only been basing it on maximising the UV space. Using Maya 2019 UV tool 'Get average texel density from faces' gives me between 6 & 7 px/unit
Mmh. I'm not sure what you are referring to. We can still paint in bitmaps in the 2D view in Designer 2019. It's never been a very impressive feature, but it's still there. Create a bitmap node -> From New Resource ... and then select the paint brush icon on the left side of the 2D view.
Displacement is a shader setting and afaik didn't show up til 2019 Opacity requires that you switch to a different shader Don't understand the question about measured sliders You delete things from the shelf by deleting them from the disk - your shelf is in your home folder