Hey everyone! It's finally time for Nodevember! I missed the event last year, but I decided to partake this year to improve my material creation skills (especially since it's a ton of fun). This post will be updated everyday with a material based on each categories.Here is the official prompt list: If you've got any kind…
We are finally ready to launch our new live workshop series at FZD. The goal is to bring in top industry designers every few months to give in-depth demos and talks. Unlike our previous events, these workshops are more education focused. To kick start our first workshop, we've invited in Hollywood veterans Neville Page and…
Hey everyone, It's been a fair bit of time since I posted on here, but I decided that it would be a good idea with my most recent WIP as I've kind of hit a brick wall with the texture and certain design elements and any C&C are more than welcome. I'm also hoping on turning this thread into, as the title says, a self…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
These screenshots are from my senior project titled, "15th & Dalzelle". By the spring, I should have the perimeter and the main sections of the ground floor to an explorable stage. All I have for now are these two shots, sorry! It's obviously a work in progress, need to add debris and whatever, but it's getting there. And…
Hi everyone, I am currently studying MA Game Art & Design at the University of Hertfordshire coming from a background in Architecture. I wanted to ask the community about the basic skills and software and programmes you would recommend I learn first thing (asap). I want to go down the environmental artist route and some…
The Skin and Figure Mode issues were fixed in a product update. Here is the latest update for 2012. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=20740665&linkID=9241178
I'm trying to snap the verts of an object to the faces of an object behind it. But it's insisting on snapping the verts to it's own faces rather than the other object (because it's own faces are in front of the other object). Anyone know of a way to have snapping ignore itself? Like "Constrain to Background" in modo?
I'm an absolute beginner of MAYA. I hit some kinds of the wrong keys on my keyboard and my poly mesh turned into a strange situation. PS: I didn't add subdivision to the mesh. Could someone please help me with that? How could I fix this mistake? I tried to redo these things but nothing works. Thanks in advance!
Hi All, My name's Luca Antonio Battiston and I am currently studying Games Art and Design at Herts University. My background is in sound design, music and sound engineering, so environment art and 3D modelling is uncharted territory for me. I would appreciate receiving feedback about the work I am doing from other…