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Re: Magic Numbers
Reply by
vik
·
Sep 2009
·
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General Discussion
my most often used numbers are 128 and 1024, but my favourite one is 69
Re: How to activate 4D modeling in Maya
Reply by
Anchang-Style
·
Apr 2016
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3D Art Showcase & Critiques
[QUOTE] taskbegin 1223 adskMaya.hrdwraccelerate.4D=true /gullible.begin [/QUOTE] haha cool command
2 results
Re: World War Z trailer
Reply by
VelvetElvis
·
Nov 2012
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General Discussion
Let's say they had $125 million. Brad Pitt's Paycheck: $124,999,999 VFX: $1
Re: how much performance increase from modular environments?
Reply by
Computron
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Jan 2012
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Technical Talk
Exactly 12.3 performance, no more no less.:poly124: In other words, question is too broad.
2 results
Re: Sci Fi Turret
Reply by
jordan.kocon
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Jan 2012
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3D Art Showcase & Critiques
I clamp my blue channel to 127, then use 'hard light' instead of overlay.
2 results
Re: [RIOT CREATIVE CONTEST 2017] Character Art - Classic Jhin
Reply by
Haub
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Jan 2018
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Riot Creative Contest 2017
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Riot Creative Contest 2017 - Character Art
Retopo done ! I'm just about 12k triangle so I think it's fine :)
Re: Latest Character:Nydus(wip)
Reply by
polybrained
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Jun 2006
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3D Art Showcase & Critiques
modelled out his bow and quiver. will prob texture on one 128 along with an arrow
Re: Substance Source - Master Thread
Reply by
seth.
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Nov 2016
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Adobe Substance
@jerc, yup 120 sitting right there, thanks very much :)
2 results
Re: Rant TIME!
Reply by
Paradan
·
Nov 2012
·
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General Discussion
gotta do somethin to justify all those 120+ salaries
Re: MegaMan Brawl Reveisited
Reply by
Mathew O
·
Dec 2011
·
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Featured Artwork
What's the Polycount on this? Surely not under 12K, it's beautiful by the way :D
2 results
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