Yeah like I said in the WAYWO thread, you've nailed a lot of the important details of the Luger quite well, including the action. Really solid work. Looking at it now, the one thing that really looks like it could use some adjustment is the width of the bolt--the part as extends out from the elbow joint (the round bit you…
I'm just guessing that it was made for them. I read an interview with one of Valve's animator's and the Softimage engineer that worked with Valve and they talked about the dotXSI plugin and how a lot of its features can from Valve's needs. You can also download the source code for the plugin on Softimage's website I…
For this sort of stuff it really helps to try and separate what happens visually from what the vehicle/character is actually doing . Tilting the vehicle actor itself will result in you fighting the physics code. if you tilt the model within the vehicle actor then that problem goes away. This is basically how a standard…
Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. Visit our official website for images and videos of the game: http://miscreatedgame.com Game Overview Miscreated is a brutal, survival-based multiplayer online RPG set in the near future. The year is 2089. The Earth is in…
He sent me this about an hour ago: 7:19 PM - Ziedrich: add my new acc h t t p://steamcomunily.com/profile/6258923158712436/ (added spaces so no one clicks on it) Notice the address, takes you to an exact copy of steam, profile pages and all, and asks for user and password info to login just like always, when you get the…
I agree that style will become more important as realism becomes standard issue, the same way that photography jump started the modern art movement. I totally disagree with this idea thats being thrown around that games are about mechanics and movies are about stories. thats total BS. Nothing is that black and white and…
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
yessssssss Flaagan, I'm in total agreement. On top of that, I have to nitpick: - Super super overdone bloom (AGAIN, Codemasters? COME ON) - Post processed into a brown poopy world - FOV is set to 40 or something ungodly. It's like you're wearing a dog cone around your head - First person weapon animations. Does the…