OK, got it to paint. For some reason Texture 3 (the multiplied lightmap) is being flipped on its V axis. Fixed this by adding texscale (1,-1,1); to the MTL, then pressing Reset Materials. Nice feature. Is there a hotkey to toggle fullscreen? Mouse is stuck within the window (for good reason I see). Maybe a hotkey to toggle…
So whos got this game and what is your monster hunter 3 capcom code. I reckon us polycounters should band togeather and give this a try online. the point of this thread is to share your capcom code and to arrange co op play sessions for this game, let the fun begin. Ill be adding mine soon, just picked up this game today…
There's a nice voronoi node on gumroad somewhere that some of our foliage artists have used to great effect. alternatively you could look at igor elovikov's nodes which shuld allow you to create the same sort of effect
Does anyone know a trick to make Painter work same as Designer where height doesn't immediately produce shading until you put Height to Normal node on top of the height exactly where you need it ? Mixing height on top of baked normal map + masks adds extra complication and turns everything into utter mess. I prefer layers…
The first example is using a NURB surface that is parented, I am just not sure how to get the cape to behave at the extreme positions. To make the arm joint drive the shawl joints, I created a Connection holding group inside the Offset group, and that is where the connection is housed, to keep the actual controller clean.…
Yup, that's how in game animation works. Valves system assumes that you have a 30 frame cycle, and every 30 frames of animations (which is 1 second) they move the courier forward in space X amount. This alleviates the "skating" effect that you were talking about, however it's probably not ""actually"" doing genuine root…
I agree with wood looking a little too desaturated. I'll run a fix when I can. Thanks for the tip. The wood is built primarily through a sculpt, not through substance noise. I basically used a base color, then blended it with a curvature map running through a blend node. I then added some random noise to get variation.…
I've found the batch bake mental ray occlusion setting extremely buggy. Here is how I do it in maya successfully. 1. Create lambert shader set colour to white. 2. Create mib_amb_occlude node from mental ray nodes 3. Plug mib_amb_occlude node into ambient colour of lambert. 4. Mental ray batch bake light and colour. 5. Also…
Thanks guys, much appreciated. Here is the substance workflow, the inputs from the left are just 4 instances of a metal substance i did which was literally a clouds node with a grunge overlay and a color node, and the metal plate substance which was just an instance of the metal substance with a mesh pattern to a normal…
What node offsets the image? I can't quite make out the text in the image. I've got a normal map of a block pattern that is basically half a block off my diffuse. I made a block pattern greeble in Maya a few weeks ago and used it on a plain tiling stone tex, then today I decided to cut out pieces of stone from 14 different…