Based on this article: http://www.ericchadwick.com/examples/provost/byf2.html 1. Is it acceptable practice to have inconsistent texel density in your maps in order to prioritize detail in important places like say the face of a character? 2. Is it acceptable practice to simply scale up your UVs as much as possible to…
Scott Jones wrapped up a research paper titled "Investigation into modular design within computer games". Scott Jones recently completed a lengthy review for Staffordshire University on modular design practices in the industry. It covers almost everything you need to know about modular design. Everything from history to…
Hello, I've been stalking this site and looking at all the beautiful art here for awhile now and I've always been scarred to post. So I've now taken the next step and finally post something. While anyways I'm still a college student learning the ways of the game artist both 2D/3D. As for now I'm been at 2d work longer than…
Hello everyone! I've decided to commence the character illustration section of the Riot art contest! My skin-change victim is Kah'Zix, and I've decided to give him the style of various praying mantises (because I find insects absolutely fascinating). I have gathered various pictures of praying mantises that I find…
I would appreciate if anyone can help with advice and suggestions to make this scene better. Th scene is mostly lit with skylight , directional light, hdri and tweaks in the post process volume. I have gotten pretty close to my reference image but i feel something can be worked on to make it better- just cant point out…
The best way to create and fit a costume is over a human model as you have done. The female model is not very compelling and there are parts that are anatomically incorrect. The first thing to do is get the figure under control. For that you can use a free app like Daz3D as a reference next to the screen you are working…
thanks, I will try to find links to the artist's pages for the assets. Both of the assets were practice tests (the room was from a cg challenge #25 artistry) and the other asset was a practice I did at work. I will see if he has the model up on his blog. Also thanks for pointing out the scrollbar thing, didn't catch that.…
Hi TMiuccio, It's my belief that if this is your first attempt at some serious hard surfaced modeling, start a lot simpler. Find some everyday objects that would be great practice and just keep modeling away until you get super comfortable with edge control and it can work for you when hard surfaced modeling. Anything from…
I looked at a model from Pokemon today, their method seemed good as it didn't involve any alpha. It looks like they just assigned a separate material and texture to the selection of faces around the eye, and changed the UV coordinates for that patch to different spots on that facial expression atlas. Any opinion on…
I would just say beware of the self help book market too much, I like the war of art myself there is a reason that one comes up so highly rated is because it practically lays out the resistance you can face in a pretty pragmatic way. but every now and then I run into the kind of person that is picking up "the secret" or…