As another example of few edges not necesarily producing a smooth mesh: In this example one edge on a cube was bevelled, and then the top resulting edge was moved down and forward, resulting in this sharp edge.
This model, from what I can tell, is accurate regarding proportion and would be a great mesh to rework for any project. Nowadays as much as code is reused an example such as this is a perfect example for modeling. Incredible job!
ahh that makes sense, I'm on board now after reading the rest of the thread and your latest example. Your orginal example actually makes sense. Read everything before posting... read THEN post...
Didn't really liked the hair. So since today Epic released an example I swapped out my hair with the one from the example. Gotta say it looks way better!
Hello! I have a question; I would like to know what people who have been in the industry much longer than I have think about this workflow. I've seen a lot of people on the internet using the following method; they usually create the entire level in 3D modeling software and then import everything as a single mesh into the…
@Eric Chadwick I think I know. For example if you look at mine or Bartalons profile for example. Next to our name we have a rank and another rank. Pyrzern appears to be missing this second rank.
Do the generic scales of objects influence the grid snapping at all, meaning does every object need to be 512/512/512 for example or can it be some totally random scale? The box example worked by the way.
Since I studied the new SSS shader, just I can say it: amazing!!! Check out the ears! Some example images and there is a video example of my character: https://www.youtube.com/watch?v=WS_Rzexfwf4
Yea, just look at the difference between a normal mapped model without AO and a normal mapped model with AO. One example. http://wiki.polycount.net/Ambient_Occlusion_Map#EQBM Another example. http://wiki.polycount.net/Diffusely_Convolved_Cube_Map#ECIP
Hello, Does anyone knows is there in zBrush a split view option? I was wondering this (example: you adjust something when looking at model in front but same time you need to see how does same change looks from side view for example).