thanks chadabees, I did some passes using mental ray render elements and comp them in PS. Raw mr reflections and raw spec mainly besides the render itself.
....TONE, look up Tubgirl. It's much better. ps. About u'r perception of Replicator Sam. Oh HELL YEAH! I am so with you there on that. And to top it off, she will be back.
I think it will be really neat.... I doubt I'll play it more than a few hours but we'll see. PS. It's not aimed at polycount users. It's aimed at a wide audience of NORMAL PEOPLE.
Hey guys, was wondering if there was a setting in Toolbag that I could adjust to soften the curvature gradient? I am getting a sharp change that is affecting most generators in Painter and it is due to the curvature map. All the other maps are smooth. I originally used 16bit to bake the curvature. Could this be why I have…
Happy about any thoughts, feedback and comments! Looking to slowly start moving into characters, possibly animation further down the line. These are all box modelled (not comfortable with sculpting workflow yet) and handpainted in PS (Substance doesn't give me quite the same level of control for this type of work).
Its always good to have your eye on the price in this case final comp and pose so it very useful when you work from concept that you want to recreate closely to have a way to check character in pose from time to time Usually goz with some autorigger do miracles for such occasion and a key frame or 2 In this specific…
How close do you want to capture the likeliness of the model ? Are you making the brute warrior version of her ? Ps. I'm bad at paintover, and anatomy is my big bane right now.
PS: Lina's upper legs aren't skinned at all, her lower legs are.. so on some animations where she moves her legs you can see them separate at the knee..