solid work you have there. I think your best looking pieces are: Ford Mustang colt 1911 zil 135 The Ford should be displayed in more detail: Different angles, close up shots. I suggest you drop the racing environment. The whole scene looks very dated and is by far not up to the standards your other assets are suggesting.…
Pretty much what the others said, right now this looks a lot like a blog, not really a portfolio. Your first piece has one line of comment: "Made a lowpoly, but who cares this looks way cooler.". The brutal truth is that no one is going to bother past that. Getting into the industry as a junior is very hard, but it's…
Website looks decent but careful with those fonts you use this very thin classy font then add some Bebas for your subpage labels and your headliner has another font again in a different style. Decide for one, and remove that one writing your name on in your headliner about the work, the 2 highpoly shots look very well made…
Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked into the normals with a rethink of your High poly. The sections that stick out to…
Substance is totally my thing right now. In fact there was a few months where I had substance designer just so i could bake in it, and then I would go off and texture in photoshop like im used to. Now im using painter as well for texturing so the new workflow is melding together quite nicely. Before I started using…
hello haikai and james! thank you both for writing such detailed responses to my work, this is priceless input. I of course agree with everything that both of you have said. In this time, jobs are hard to get, and employers are going through tons of student portfolios looking for any reason to toss them to the side, and I…
I was experimenting with making lowpoly assets on one UV map using stacking and because you cant use baking on stacked meshes in painter ( at least i dont know way, well beside adding UV-s later, i make short Tutorial /my Experience modeling my one pic i found on net old Pannonia house around 7100 quads (no interior) i…
Update. Worked on the scene for one more week. Final image: Start: This is a portfolio project I did under the duration of 5 weeks, half
time in school and on my spare time at home. I wanted to make something with contrast from the work I have done
in the past. The goal was to create a warm hallway with natural lights and…
I've come across quite a few dedicated threads to the Artstation Challenge, so I thought I might as well put one up with my progress :) I've only posted in my sketchbook before, but I think this might be a better idea. I found this gem under the unfinished submissions, and I was drawn to the shapes and the untold story of…
LAST Update : Hello guys I posted this also on the CryDev and as ask by someone in the WAYWO I make a thread for this street project. This is a mini level based on the idea it could fit as a background in a side scrolling game. Like escape plan on PS vita. I also made it to have more in depth knowledge of the CryEngine…