Tickets are on sale woooooooooo. I'm guessing there will be some kind of Polycount meet up like last year? Would be cool to meet up with you guys again. http://www.egxlondon.net/tickets Im tempted to get the 4 day early access pass but will wait a bit and see :)
Hello all, A friend just sent me this, and I wanted to share it with all of you. http://ca.kotaku.com/5503891/battlefield-bad-company-2-is-20-for-the-rest-of-today Total cost came to $22 USD, not a bad deal if you ask me :)
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…
Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…
I could really use some help. I have a project I'm working on, but I am by no means an animator. I've made due so far but my knowledge of 3DS Max to Unity animations is limited. I want the cables I'm animating to behave more realistically, but I'm having trouble getting that to translate into Unity. RIght now I have a…
We've managed to wrangle Valve in their 'Valve-time' slipstream long enough to catch the names of the 5 Winning entries to the first ever Polycount Pack for Team-Fortress 2. Members of the Polycount Community were given 5 weeks to come up with a SET of items for one of the 9 different TF2 classes. These sets had to be…
I have a question hopefully someone can help me with. Im using 3DS Max and its my intention for the object I created to only use a 256x512 texture map. To understand the problem, let me explain how I went about it: 1) I created the UVs for an object using only the left half of the main UV window. Assume in this case that…
Hi all, I have a 'problem' that bothers me ;-). I have a very simple test scene in 3ds MAX: Essentially a box (w=1cm,l=1cm,h=2cm) hovering 1cm over a plane. Now I export this to Mudbox in order to create displacement map. In 3ds Max I have set units to Metric(centimeters) and likewise in Mudbox - linear units set to…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…