Three very quick tips: 1 - think in terms of light, not in terms of color. Light dictates shapes. You can describe any shape just by describing its illumination, from spheres to knife-edged creases. The sharper the transition between light and dark, the sharper the edge. 2 - Don't use pure white or pure black except in the…
It's definitely true that it's up to the user how far down the rabbit hole they want to travel. Nobody really needs to know exactly how their BRDF works unless it's their job to. That said, eventually rendering will be in a state where all that guess work or loose guidelines give way to a perfect set of rules. And I'm not…
mr_ace: Good eye! I wasn't sure what to do with the pants. I started them out as something made out of fabric but then switched to leather. Right now, everything except the knees is leather. I might tone down the details in there a little bit and make them more "crisp". Shrike: Thanks, that's a good post :) Being good at…
I don't really have as much to say in the 3d side, since my original portfolio was focused more on 2D concept art and I only switched to 3d recently, but the first thing I noticed with the knife was that there were signs of wear and tear on the knife, but nothing on the botton of the blade. The sharp bottom of the blade…
I enjoyed much of your hard surface work, and the modeling looked tight. In the spirit of nitpicking critiques however Maybe its just me but it took me a moment to grasp the opening scenes' composition. Each individual model looks good, and I appreciate the fact that there is a strong foreground, a mid-ground, and a…
Hey o/ Im really sorry for the time away from this post, i got a job on a studio and it has been my main goal, i also got into college so im kinda spliting my time in between personal project and duties. So, during the time i had to work on it, i finish the tree bark almost completely, i just didnt post it online so i…
On the image, we can see a lot of distance and fog. So LOD and distance culling would help. Also, Its a question if you want to show the far things from closer too, or they are just in the background. Because then you could make them super lowpoly or even billboards, or just painted into the skydome. The style looks very…
Depends on alot :) . Are you looking to make realistic or stylized textures? Being able to paint/create your own textures is great, I encourage you to practice that. But using photos as a base is also ok. In the past you would normally just head over to CGTextures and grab some base reference from there.…
i love the maxx...and i like the idea you have going....maxx it hard cuz the comic is so stylized that it's hard to pinpoint exactly what he looks like... a lot of it is up to you but there are some big things that stand out to me....so here we go 1. claws should be bigger in all angles...wider, longer, pointier…
To echo what the others have said... Mentally you've hit "The Wall". Some people stay at the wall, other people climb over and some people turn around. For most people its the time when they start trying and failing. Alot. Its when they start trying things that they are not really confident in and requires genuine effort…