Hope you have the lowpoly as body_low_0 as well... Having the _0 on the highpoly is changing its suffix altogether, and won't match the suffix of the lowpoly.
I do the highpoly with the mouth open. Separate top and separate bottom teeth and separate tongue. Lowpoly the same. Never had a problem with the inside of the mouth uvs but marmoset puts the lowpoly in a cage automatically and separating meshes into baking sets allows baking in one operation without anomalies.
put high poly in high poly slot, put low poly and low poly slot and bake. it always bakes information between high poly to lowpoly, olny time it would be bakeing lowpoly AO to the lowpoly is if you had the LP in both slots.
The face is pleasant but looks very low poly. I can't tell if its a problem with the lopoly or baking (no lip line, its just a blur, the lips should give the impression of being able to part and this is true with the rest of the facial features, there are no real crease where there should be). It looks like a very dated…
Loir Axe Handpainted lowpoly Axe based on my own design. Model itself was made with traditional LowPoly to HighPoly workflow and Baked Normals LowPoly Model was made in Blender and HighPoly Model was sculpted in Zbrush, Some of Renders were made with keyshot and others with Zbrush. Videos and More Images…