Yeah from what i saw people usually do is do a high-poly sculpt in zBrush or Mudbox and then the standard procedure of HiPoly>LowPoly>UV>Texture and use gathered information from normals and ambient occlusion and other info gathered from hi-poly sculpt, that and painting the texture directly on low poly in 3D-coat or as…
thanks for linking me to that I am not really sure how I never went there and check that out. I had always thought that the scene had just had a rough block out in some 3d package and then was just a paint over. I am a little worried about this project now that I know that almost the whole thing in the concept is a…
lol, its just a thread title guys, either post work or don't, no need to debate the title for pages on end. Oldschool is a debateable term, depending on how long you have been on the scene it could mean any number of periods and specs. Hence why I posted a fairly broad list of examples to pin down the style. All the models…
Hello, This is my very first attempt at creating a game asset, I'm trying to make everything right for this project and learn as much as possible from it, so that once I will have finished it I'll be able to follow the workflow easier, to get more time to creation and less to technical struggling ! I went for a bit…
As the title says I have pretty much exactly a year before I graduate from college(ITT tech if anyone wanted to know). I know that this degree means pretty much nothing if my portfolio is crap(despite what my career services tells me) I think that a year is a long enough time to really start building up my portfolio and…
I'm making a large number of 3D assets in Maya for use in a lowpoly game where all textures have a pixel art style and are completely unfiltered (i.e. no resampling when scaled). Because of this, I'm making my model UVs "pixel perfect" relative to the resolution of their texture. A simple example: Note that all UVs are…
Hey! Until now my workflow has been very short, using only Maya and Photoshop to handpaint my lowpoly objects. Now I'm trying to expand my horizons and learn how to use Zbrush which is really, really difficult ( Why does every 3d program insist on having different hotkeys for everything?! ). So what I'm doing is what I…
We have a small team that has been developing a prototype for a Roguelike FPS during the last 5 weeks. Our team is 6 people from across the US and France and we are in need of a second artist who is great with low poly and could work in our style. We are building a vertical slice of the game and aim to be done in two…
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*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…