Hi jose.fuentes, I agree with ROBBOsulsu this looks like something you'd see in a stylised game with visuals that really pop which is always awesome and fun to look at :) For reflective metals such as glass or the gold bird in front (if it is a gold) they generally tend to have quicker transitions between light and dark on…
http://polycount.com/discussion/135431/pbr-dagger Might be of some use to you - shows how to get a good outcome from using Stylised + PBR approach. Note that this uses the PBR-Specular method and not PBR-Metalness. Remember that textures don't have to look realistic to use a PBR workflow. :) Physically-correct can kind of…
it looks nice man, but are you truly satisfied ? it feels like you are not making an visual improvement or trying anything new for yourself. I know im the bummer here again, but you are doing the exact same thing again with the very same slightly stilized edges on low smoothing subdivison , with the same…
Its difficult to say without the concept art. This link is to the concept art but the artstation profile has been removed, https://www.artstation.com/ciwel The face reminds me of q-posket But with more realistic definition in the nose and lips. I like it, but my appreciation is more subjective and probably because I know…
Notes for next time when you tackle a project: Really neat, i should have read it was the eye design you went after but then its better i missed that cause i used the hand for the example i am trying to show you if you put some time into at the least attempting to draw it out 1st, i can see a pretty cool soron(lotr's)…
Have you given any thought to personal style yet? You seem very comfortable with stylized works, eg the expressions exercise. Not only the linework is good and confident but you depicted volume very well with so few values. Style is the natural consequence of repeatedly drawing the things you enjoy and are good at, so if…
Ok, lets star with... you've got A LOT to learn up to the point that'm not exactly sure where to start, but i'll do the basics. Your modelling skills are very poor at this stage, rather than creating entire diorama, i would really suggest that you focus on creating assets indifidually to improve your skills. At the moment…
Better in some areas, but I think you need to keep practicing and dig into the reference. Look at other hand painted games, look at the actual objects you're looking to recreate, even if you're going for stylized it still needs to be grounded on the real object and there is a wealth of knowledge about the object(s)…
Thanks! I got a first pass on the roof foliage and the tiles on the ground actually. ;p Foliage always causes me headaches too. In prod because they are expensive as hell with the overdraw, on personal work because I am no vegetation artist and it's not something that follows the usual workflow. I usually end up cheating…
So my school being the early adopter it is has "updated" to max 2011 and I was able to mess around with it a bit. -the material editor has been replaced with an extremely nice node based one that almost looks exactly like the one you see in udk (you also have an option to go back to the old editor) but this one is so much…